{ "abstract" : "Turn a GVG file into OpenGL code", "author" : [ "Timm Murray " ], "dynamic_config" : 0, "generated_by" : "Dist::Zilla version 5.043, CPAN::Meta::Converter version 2.150005", "license" : [ "bsd" ], "meta-spec" : { "url" : "http://search.cpan.org/perldoc?CPAN::Meta::Spec", "version" : "2" }, "name" : "Graphics-GVG-OpenGLRenderer", "prereqs" : { "configure" : { "requires" : { "ExtUtils::MakeMaker" : "0" } }, "runtime" : { "recommends" : { "SDL" : "2.546" }, "requires" : { "Data::UUID" : "1.221", "Graphics::GVG" : "0.2", "Imager" : "1.005", "Moose" : "2.1806", "OpenGL" : "0.6704", "namespace::autoclean" : "0.28", "perl" : "5.010" } }, "test" : { "requires" : { "Test::Pod" : "0" } } }, "release_status" : "stable", "resources" : { "homepage" : "http://www.wumpus-cave.net", "repository" : { "type" : "git", "web" : "https://github.com/frezik/Graphics-GVG-OpenGLRenderer" } }, "version" : "0.2" }